How can we use probability and percent to create engaging board games?
- Learning Goal A 2.1: I can show creative thinking
- Learning Goal A 3.1: I can work cooperatively and collaboratively with a team
- Learning Goal C 3.1: I can show percents that are: between 0% and 1%, greater than 100%, and percents that involve fractions
- Learning Goal G 2.1: I can use sample space to represent probability as a fraction, decimal, and a percent
Day Plan:
How can we use probability and percent to create engaging board games?
- Learning Goal A 2.1: I can show creative thinking
- Learning Goal A 3.1: I can work cooperatively and collaboratively with a team
- Learning Goal C 3.1: I can show percents that are: between 0% and 1%, greater than 100%, and percents that involve fractions
- Learning Goal G 2.1: I can use sample space to represent probability as a fraction, decimal, and a percent
Day Plan:
- First Round:
- Make a list of the numbers 2-12
- Write your initials beside 5 of the numbers and have your partner do the same
- Cross your initials off as either player rolls your number
- The first one to have all their numbers rolled wins!
- Second Round:
- Choose new numbers
- Repeat the instructions but keep a tally of the number of times each number is rolled.
- Third Round:
- Choose new numbers, keep a new tally
- Discussion and Debrief
- Board Game Time
Day Plan:
- Hand back Tests from Chapter 2 (Ratio, Rate, Proportion done in Island Project)
- Examples and Practice 2.2
- Today's Examples
- Other Examples
- Correct 2.2 Section of Quizzes
Resources:
How can we use probability and percent to create engaging board games?
- Learning Goal A 2.1: I can show creative thinking
- Learning Goal A 3.1: I can work cooperatively and collaboratively with a team
- Learning Goal C 3.1: I can show percents that are: between 0% and 1%, greater than 100%, and percents that involve fractions
- Learning Goal G 2.1: I can use sample space to represent probability as a fraction, decimal, and a percent
Day Plan:
- Hand out folders for each Team. Teams should collect all their work in their folders and will hand them in at the end of the day.
- Game Board Day.
- We are still in the planning stages and I recommend Teams plan well and make as many decisions as possible before they start building.
- Have Teams share with the class the plan for their board.
- Teams are to fill in the "Project Management Log: Group Tasks" before they begin.
- Teams are to remain seated together, or to move together to one of the small breakout spaces in the middle rooms.
- Teams could work toward playing their game together at 2:40 to see how it plays.
Resources:
How can we use probability and percent to create engaging board games?
Learning Goals:
Thinking:
- Learning Goal A 2.1: I can show creative thinking
Personal and Social Competency:
- Learning Goal A 3.1: I can work cooperatively and collaboratively with a team
Percent:
- Learning Goal C 3.1: I can show percents that are: between 0% and 1%, greater than 100%, and percents that involve fractions
Day Plan:
- Hand in Assignment 11.1
- Go over Explore 4.1
- Assignment 4.1
- Board Game Peer Critique
- Board Game Task - Make List of Jobs to Do
Resources:
Day Plan
- Ratio, Ratio, Proportion Assessment:
- Discuss the Chapter 2 Review with your Table Group and make sure you have met the Chapter Learning Goals:
- 2.1: I can make equivalent fractions
- 2.2: I can determine unit price and use it to find the best buy
- 2.3: I can find a proportion and solve for an unknown
- You may use your Chapter Review and a calculator for the quiz
- Please put your hand up when you are done the quiz and I will collect it
- Math Board Games
- Brainstorm and make notes on your board game design page:
- explaining the game
- explaining your plan for using spinners and/or dice
- explaining your plan for using cards
- explaining the kinds of squares we could land on (positive and negative)
- Feedback for other Teams
- Self Assessment
- Plan for Tuesday
- Make a list of the jobs that will need to be done in creating your game board
- Everyone will be given roles on Tuesday
How can we use probability and percent to create engaging board games?
- Learning Goal C 3.1: I can show percents that are: between 0% and 1%, greater than 100%, and percents that involve fractions
- Learning Goal A 2.1: I can show creative thinking
- Learning Goal A 3.1: I can work cooperatively and collaboratively with a team
Lesson Plan:
- Go over Explore 4.1 page 122
- Board Game Planning Continued
Resources:
Day Plan:
- Go over Check Your Understanding 11.1
- Do Chapter Review p. 70 - Choose 2 Questions from each section (2.1, 2.2, 2.3)
- On Friday December 6th we will assess what you know about Ratios, Rates, and Proportions
How can we use probability and percent to create engaging board games?
- Learning Goal E2.1: I can use sample space to represent probability as a fraction, decimal, and a percent
- Learning Goal A 2.1: I can show creative thinking
- Learning Goal A 3.1: I can work cooperatively and collaboratively with a team
Lesson Plan:
- Hand Back Chapter 2 Work (Cohort 4)
- This work was done during your Island Project. We will be doing some review on Wednesday and assessing your understanding on Friday.
- Go over Explore 11.1
- You will be preparing a Frayer Model as we go over the explore
- Assignment 11.1
- Choose 5 Questions from CYU 11.1
- Game Planning
- Continue board game planning with your Team
- Prepare your sketch with rules and explanation so it is self explanatory and can be viewed next class
Resources: