Tue Dec 10th/ Wed Dec 11th (D1/D2)
How can we use probability and percent to create engaging board games?
- Learning Goal A 2.1: I can show creative thinking
- Learning Goal A 3.1: I can work cooperatively and collaboratively with a team
- Learning Goal C 3.1: I can show percents that are: between 0% and 1%, greater than 100%, and percents that involve fractions
- Learning Goal G 2.1: I can use sample space to represent probability as a fraction, decimal, and a percent
Day Plan:
- Hand out folders for each Team. Teams should collect all their work in their folders and will hand them in at the end of the day.
- Game Board Day.
- We are still in the planning stages and I recommend Teams plan well and make as many decisions as possible before they start building.
- Have Teams share with the class the plan for their board.
- Teams are to fill in the "Project Management Log: Group Tasks" before they begin.
- Teams are to remain seated together, or to move together to one of the small breakout spaces in the middle rooms.
- Teams could work toward playing their game together at 2:40 to see how it plays.
Resources:
No comments:
Post a Comment